BODY ATLAS — THREE REGISTERED LAYERS Anatomical meshes: BodyParts3D, © The Database Center for Life Science (DBCLS). Official project: https://dbarchive.biosciencedbc.jp/en/bodyparts3d/desc.html Official archive licence page (updated 2025-02-27): CC Attribution 4.0 International. https://dbarchive.biosciencedbc.jp/en/bodyparts3d/lic.html The version 4.3 meshes used here were obtained from the public mirror: https://github.com/olivercase/body_parts_3d_api Pinned commit: fd527e6f4daf732fd814314d9257df5877b844bc The mirror distributes these meshes under CC Attribution-ShareAlike 2.1 Japan. We preserve that attribution and share-alike notice for the adapted anatomy: https://creativecommons.org/licenses/by-sa/2.1/jp/ Adaptations: removal of the inner skin shell, repair of small surface openings, union of segmented organs, polygon reduction, common metric transform, materials, and shared skeleton. The adapted anatomical geometry in human-three-layer.glb is made available under CC BY-SA 2.1 Japan. Clothing: Ready Player Me / Visage male sample, MIT. Source commit: 0eafdd9c4c10db079de2656c3eb59212a2fb7f63 https://github.com/readyplayerme/visage See LICENSE-visage.txt for the complete MIT notice. Only clothing is reused; it is posed, tessellated and fitted to the anatomy body. Three.js: MIT, see ../vendor/LICENSE-three.txt. Draco decoder: Google, Apache-2.0, see ../vendor/draco/LICENSE.txt. This is an educational, static registered model, not a physiological simulation. Source positions and relative scale are preserved across layers. The viewer changes visibility/materials, not independent organ positions or dimensions.